DEVIOUS DEVELOPMENTS

In Development

ARCADIUS

A first-person arcade management sim. You own the place from minute one.

Every cabinet on your floor is a real game.

The claw. Skee-ball. The pinball table in the corner and the sit-down racer by the door. Not idle timers with a cabinet drawn around them — machines you can walk up to, drop a token in, and actually play.

You own it from minute one

No grind to unlock the arcade. You start with the keys, an empty room, and a floor that needs filling.

Ticket payout is the lever

Loosen it and the room fills up. Tighten it and the margin comes back — until word gets around and the room empties again.

Where a machine sits changes what it earns

Sightlines, walking routes, and what stands next to what. The floor plan is a decision, not decoration.

One new number per tier

Each unlock introduces exactly one new kind of number to reason about. That restraint is the whole design.

On the floor

Neon Alley, open for business.
Neon Alley, open for business.
The floor fills up as the money comes in.
The floor fills up as the money comes in.
“A dark cabinet earns nothing.”
“A dark cabinet earns nothing.”
Every machine is one you bought, placed and priced.
Every machine is one you bought, placed and priced.

For people who like the spreadsheet underneath

The prize counter is the real economy. A plush worth forty cents walks out of the door having cost six dollars in tokens — and the trick is that everybody leaves happy. Getting that number right, machine by machine and week by week, is the game.

Status

In active development

Built in Godot 4.3. No release date yet — when there is one, it will be announced here first.

Devious Developments LLC

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